local CorePackages = game:GetService(“CorePackages”)

local Players = game:GetService(“Players”)

local MockId = require(CorePackages.AppTempCommon.LuaApp.MockId)

local User = {}

User.PresenceType = {
OFFLINE = “OFFLINE”,
ONLINE = “ONLINE”,
IN_GAME = “IN_GAME”,
IN_STUDIO = “IN_STUDIO”,
}

function User.new()
local self = {}

return self
end

function User.mock()
local self = User.new()

self.id = MockId()

self.isFetching = false
self.isFriend = false
self.lastLocation = nil
self.name = “USER NAME”
self.universeId = nil
self.placeId = nil
self.rootPlaceId = nil
self.gameInstanceId = nil
self.presence = User.PresenceType.OFFLINE
self.membership = nil
self.thumbnails = nil
self.lastOnline = nil
self.displayName = “DN+” .. self.name

return self
end

— Note: Going forward, leverage User.fromDataTable() instead.
— It accepts a more flexible parameter than User.fromData() and constructs the same User model
function User.fromData(id, name, isFriend)
local self = User.new()

self.id = tostring(id)

self.isFetching = false
self.isFriend = isFriend
self.lastLocation = nil
self.name = name
self.universeId = nil
self.placeId = nil
self.rootPlaceId = nil
self.gameInstanceId = nil

self.presence = (Players.LocalPlayer and self.id == tostring(Players.LocalPlayer.UserId))
and User.PresenceType.ONLINE or nil
self.thumbnails = nil
self.lastOnline = nil

return self
end

function User.fromDataTable(data)
local self = User.new()

self.id = tostring(data.id)
self.isFriend = data.isFriend
self.presence = (Players.LocalPlayer
and self.id == tostring(Players.LocalPlayer.UserId)) and User.PresenceType.ONLINE or nil
self.isFetching = false
self.lastLocation = nil
self.name = data.name
self.displayName = data.displayName or data.name
self.universeId = nil
self.placeId = nil
self.rootPlaceId = nil
self.gameInstanceId = nil
self.thumbnails = nil
self.lastOnline = nil

return self
end

function User.compare(user1, user2)
assert(not(user1 == nil and user2 == nil))
assert(user1 == nil or typeof(user1) == “table”)
assert(user2 == nil or typeof(user2) == “table”)

— Return false if any of the provided input is nil(empty).
if not user1 or not user2 then
return false
end

for field, valueInUser2 in pairs(user2) do
if user1[field] ~= valueInUser2 then
return false
end
end

for field, valueInUser1 in pairs(user1) do
if user2[field] ~= valueInUser1 then
return false
end
end

return true
end

function User.userPresenceToText(localization, user)
local presence = user.presence
local lastLocation = user.lastLocation

if not presence then
return ”
end

if presence == User.PresenceType.OFFLINE then
return localization:Format(“Common.Presence.Label.Offline”)
elseif presence == User.PresenceType.ONLINE then
return localization:Format(“Common.Presence.Label.Online”)
elseif (presence == User.PresenceType.IN_GAME) or (presence == User.PresenceType.IN_STUDIO) then
if lastLocation ~= nil then
return lastLocation
else
return localization:Format(“Common.Presence.Label.Online”)
end
end
en